complete-scene-codes-list


id: "complete-scene-codes-list" slug: "complete-scene-codes-list" order: 1 title: "All Scene Codes in The Incident at Galley House — Complete List" description: "Every memory code in The Incident at Galley House organized by timeline. Part 1 Past and Part 2 Present codes with full context for each scene." keywords: ["The Incident at Galley House all scene codes, codes list, memory codes, timeline codes, Part 1 codes, Part 2 codes"] category: "scene-codes" date: "2026-07-15" lastModified: "2026-07-16" image: "/images/video-FXjFyFH-6Bw.webp" video: "FXjFyFH-6Bw"

Complete Scene Codes List for The Incident at Galley House

The Incident at Galley House uses a unique code-input system where you enter three-part codes into a memory machine to unlock scenes from the past. This page contains every known scene code organized by timeline, along with brief context for each scene to help you understand what you are unlocking before you enter the code.

All codes follow the format Timestamp-Location-Characters. The timestamp is a two-digit number, the location is a two-letter room code, and characters are numbered IDs. For a detailed explanation of the code format, see the beginner guide.

Part 1 — Past (1936)

Part 1 covers the events at Galley House in 1936. These 26 scenes chronicle the gathering of guests, the discovery of the body, and the escalating deadly events of that fateful night.

Early Scenes (01-06)

CodeScene Context
01-EN-1-11The arrival — guests enter Galley House through the Entrance
02-LI-1-2-3Initial gathering in the Living Room — introductions and tension
03-QU-4-5A private conversation on Quail Lane — Victoria and Edmund
04-ST-1-6Hobbes and Martha discuss the invitations in the Study
05-KI-2-7Annie and Harry in the Kitchen — domestic details and hidden motives
06-DI-3-8-9Dinner scene — Oswald, Helen, and Eve in the Dining Room

Mid Scenes (07-14)

CodeScene Context
07-BI-5-10Edmund and Tony in the Billiard Room — power dynamics revealed
08-CH-4-11Victoria and Damian in the Chapel — supernatural undertones
09-LI-1-2-3-5A gathering turns confrontational — multiple characters clash
10-QU-6-7Martha and Harry on Quail Lane — an unexpected discovery
11-ST-3-8Oswald and Helen in the Study — secrets surface
12-ED-5-9Edmund and Eve in Eddie's Room — a vulnerable moment
13-AT-1-4Hobbes and Victoria in the Attic — the body is found
14-DI-1-2-3-4-5The group reacts to the body discovery — panic sets in

Late Scenes (15-26)

CodeScene Context
15-KI-7-10Harry and Tony in the Kitchen — arguments and suspicion
16-LI-6-8-9Martha, Helen, and Eve attempt to leave
17-TO-3-11Oswald and Damian in Tony's Room — a confrontation
18-MA-4-6Victoria and Martha in Martha's Room — confessions
19-VI-2-5Annie and Edmund in Victoria's Room — a betrayal
20-HE-8-9Helen and Eve in Helen's Room — sisterly bonds
21-OS-3-10Oswald and Tony in Oswald's Room
22-ST-1-11Hobbes and Damian in the Study — final confrontation
23-QU-4-7Victoria and Harry on Quail Lane — a chase
24-CH-5-6Edmund and Martha in the Chapel — desperate measures
25-WI-9-11Eve and Damian in Wintercote — survival
26-LI-1-2-3-4-5-6-7-8-9-10-11The final scene — all characters converge

Hidden and Special Scenes

Beyond the main 26 scenes, there are hidden scenes that require special codes:

CodeScene Context
00-EN-0A mysterious prologue scene — not part of the main sequence
TYPE-HELPThe TYPE HELP code — unlocks a meta scene and achievement

The Hallucination scene also requires a specific hidden code that is not found through normal investigation. See the achievement guide for details on how to unlock it.

Part 2 — Present Day

Part 2 covers the present-day timeline where you operate the memory machine at D&M. These scenes reveal the meta-plot and connect the past events to the present.

CodeScene Context
27-DI-12Reya discovers a connection in the present timeline
28-ST-12-13Moors and Reya discuss findings in the Study
29-QU-12-14Patterson and Reya investigate Quail Lane parallels
30-AT-12-15Dunn and Reya in the Attic — a revelation
31-CH-12-16A present-day Chapel scene ties past to present
32-LI-12-13-14-15The final present scene — the meta-plot resolves

The exact codes for Part 2 scenes follow the same format but use present-day character numbers. Person 12 and above represent present-day characters. The deduction guide explains how the meta-plot connects these scenes.

How to Find Missing Scenes

If you are missing scenes and cannot figure out the codes, try these strategies:

Use the Keyword Search Tool

After viewing each scene, search for key terms that appeared in the dialogue. The keyword search tool is your best friend for discovering related scenes. It searches through all unlocked dialogue transcripts and can reveal connections you might have missed.

Check Character Combinations

If you know a scene takes place in a specific location at a specific time, but you do not know which characters are involved, try entering different character number combinations. Start with characters who were present in adjacent scenes.

Use the Hint System

The progressive hint system provides 3-4 nudges that can point you toward missing scenes. If you are completely stuck, request a hint and see where it leads.

Refer to the Complete Walkthrough

The full walkthrough provides step-by-step guidance through every scene in the game. It is the most comprehensive resource for finding every code, including hidden ones.

Several achievements require specific codes. The most important ones:

  • TYPE HELP achievement — Enter the code TYPE-HELP into the machine
  • Hallucination achievement — Requires a specific hidden code (see achievements page)
  • Spectronoeticist achievement — Requires viewing every single scene, including all hidden ones
  • Full House achievement — Requires labeling all 16 location codes

Scene Code Organization Tips

Tracking Your Progress

Keep a personal checklist of which scene codes you have entered and which produced valid scenes. While the game tracks discovered scenes internally, having your own records helps you identify patterns and systematically cover all possibilities. A simple spreadsheet with columns for timestamp, location, characters, and "discovered" status is invaluable.

Grouping by Character

Organize your investigation around characters rather than codes. For each character, list all the scenes where they appear. This character-centric view makes it easier to build complete character arcs and identify missing scenes for specific characters.

Grouping by Location

Alternatively, organize by location. For each room, list all scenes that take place there. This helps you ensure you have explored every room thoroughly and discovered all scenes in each location. The Living Room (LI) has the highest scene count, followed by the Study (ST) and Quail Lane (QU). If a room only has one or two scenes, you have likely found them all. If a room seems underrepresented compared to its narrative importance, you may be missing scenes there.

Cross-Referencing Characters and Locations

The most powerful approach combines both methods. Create a grid where rows are characters and columns are locations. Mark each cell where you have found a scene featuring that character in that location. Empty cells in the grid represent potential undiscovered scenes. This cross-reference approach systematically identifies gaps in your investigation and ensures no combination goes unexplored. It is particularly effective for finding the multi-character scenes that are easy to overlook.

Using the Game's Internal Tracker

The game tracks which scenes you have discovered and which locations you have labeled, but it does not display this information in a way that makes gaps obvious. The Spectronoeticist achievement requires finding every scene, and the game will tell you how many scenes remain undiscovered, but not which ones. Cross-referencing your personal records with the full scene list on this page is the most reliable way to identify missing content and work toward complete scene discovery.

FAQ

How many total scenes are in the game?

The game contains 26 main Part 1 scenes, 6 main Part 2 scenes, and several hidden scenes (Scene 00, TYPE-HELP, Hallucination, Person +64, Person K). The total for Spectronoeticist is approximately 35+ scenes, though the exact number depends on hidden content.

What is the most commonly missed scene?

The Wintercote scene (25-WI-9-11) and the hidden scenes (00-EN-0, TYPE-HELP, Hallucination) are the most commonly missed. Among the main scenes, players frequently miss multi-character combinations.

Can I enter Part 2 codes before completing Part 1?

Part 2 codes become available at a specific point in the investigation. They cannot be entered before the game makes them available. Enter Part 1 codes chronologically first, then try Part 2 codes when they unlock.

Do I need all scene codes for the meta-plot?

You need most Part 1 and Part 2 scenes for the meta-plot deduction. Hidden scenes provide additional context but are not strictly required for the core meta-plot. However, they are required for the Spectronoeticist achievement.

Understanding the complete code system is the foundation of your investigation. With this list as your reference, you can systematically unlock every memory scene and piece together the full truth of what happened at Galley House. For the official game page, visit the Steam store.