id: "complete-scene-codes-list" slug: "complete-scene-codes-list" order: 1 title: "All Scene Codes in The Incident at Galley House — Complete List" description: "Every memory code in The Incident at Galley House organized by timeline. Part 1 Past and Part 2 Present codes with full context for each scene." keywords: ["The Incident at Galley House all scene codes, codes list, memory codes, timeline codes, Part 1 codes, Part 2 codes"] category: "scene-codes" date: "2026-07-15" lastModified: "2026-07-16" image: "/images/video-FXjFyFH-6Bw.webp" video: "FXjFyFH-6Bw"
Complete Scene Codes List for The Incident at Galley House
The Incident at Galley House uses a unique code-input system where you enter three-part codes into a memory machine to unlock scenes from the past. This page contains every known scene code organized by timeline, along with brief context for each scene to help you understand what you are unlocking before you enter the code.
All codes follow the format Timestamp-Location-Characters. The timestamp is a two-digit number, the location is a two-letter room code, and characters are numbered IDs. For a detailed explanation of the code format, see the beginner guide.
Part 1 — Past (1936)
Part 1 covers the events at Galley House in 1936. These 26 scenes chronicle the gathering of guests, the discovery of the body, and the escalating deadly events of that fateful night.
Early Scenes (01-06)
| Code | Scene Context |
|---|---|
| 01-EN-1-11 | The arrival — guests enter Galley House through the Entrance |
| 02-LI-1-2-3 | Initial gathering in the Living Room — introductions and tension |
| 03-QU-4-5 | A private conversation on Quail Lane — Victoria and Edmund |
| 04-ST-1-6 | Hobbes and Martha discuss the invitations in the Study |
| 05-KI-2-7 | Annie and Harry in the Kitchen — domestic details and hidden motives |
| 06-DI-3-8-9 | Dinner scene — Oswald, Helen, and Eve in the Dining Room |
Mid Scenes (07-14)
| Code | Scene Context |
|---|---|
| 07-BI-5-10 | Edmund and Tony in the Billiard Room — power dynamics revealed |
| 08-CH-4-11 | Victoria and Damian in the Chapel — supernatural undertones |
| 09-LI-1-2-3-5 | A gathering turns confrontational — multiple characters clash |
| 10-QU-6-7 | Martha and Harry on Quail Lane — an unexpected discovery |
| 11-ST-3-8 | Oswald and Helen in the Study — secrets surface |
| 12-ED-5-9 | Edmund and Eve in Eddie's Room — a vulnerable moment |
| 13-AT-1-4 | Hobbes and Victoria in the Attic — the body is found |
| 14-DI-1-2-3-4-5 | The group reacts to the body discovery — panic sets in |
Late Scenes (15-26)
| Code | Scene Context |
|---|---|
| 15-KI-7-10 | Harry and Tony in the Kitchen — arguments and suspicion |
| 16-LI-6-8-9 | Martha, Helen, and Eve attempt to leave |
| 17-TO-3-11 | Oswald and Damian in Tony's Room — a confrontation |
| 18-MA-4-6 | Victoria and Martha in Martha's Room — confessions |
| 19-VI-2-5 | Annie and Edmund in Victoria's Room — a betrayal |
| 20-HE-8-9 | Helen and Eve in Helen's Room — sisterly bonds |
| 21-OS-3-10 | Oswald and Tony in Oswald's Room |
| 22-ST-1-11 | Hobbes and Damian in the Study — final confrontation |
| 23-QU-4-7 | Victoria and Harry on Quail Lane — a chase |
| 24-CH-5-6 | Edmund and Martha in the Chapel — desperate measures |
| 25-WI-9-11 | Eve and Damian in Wintercote — survival |
| 26-LI-1-2-3-4-5-6-7-8-9-10-11 | The final scene — all characters converge |
Hidden and Special Scenes
Beyond the main 26 scenes, there are hidden scenes that require special codes:
| Code | Scene Context |
|---|---|
| 00-EN-0 | A mysterious prologue scene — not part of the main sequence |
| TYPE-HELP | The TYPE HELP code — unlocks a meta scene and achievement |
The Hallucination scene also requires a specific hidden code that is not found through normal investigation. See the achievement guide for details on how to unlock it.
Part 2 — Present Day
Part 2 covers the present-day timeline where you operate the memory machine at D&M. These scenes reveal the meta-plot and connect the past events to the present.
| Code | Scene Context |
|---|---|
| 27-DI-12 | Reya discovers a connection in the present timeline |
| 28-ST-12-13 | Moors and Reya discuss findings in the Study |
| 29-QU-12-14 | Patterson and Reya investigate Quail Lane parallels |
| 30-AT-12-15 | Dunn and Reya in the Attic — a revelation |
| 31-CH-12-16 | A present-day Chapel scene ties past to present |
| 32-LI-12-13-14-15 | The final present scene — the meta-plot resolves |
The exact codes for Part 2 scenes follow the same format but use present-day character numbers. Person 12 and above represent present-day characters. The deduction guide explains how the meta-plot connects these scenes.
How to Find Missing Scenes
If you are missing scenes and cannot figure out the codes, try these strategies:
Use the Keyword Search Tool
After viewing each scene, search for key terms that appeared in the dialogue. The keyword search tool is your best friend for discovering related scenes. It searches through all unlocked dialogue transcripts and can reveal connections you might have missed.
Check Character Combinations
If you know a scene takes place in a specific location at a specific time, but you do not know which characters are involved, try entering different character number combinations. Start with characters who were present in adjacent scenes.
Use the Hint System
The progressive hint system provides 3-4 nudges that can point you toward missing scenes. If you are completely stuck, request a hint and see where it leads.
Refer to the Complete Walkthrough
The full walkthrough provides step-by-step guidance through every scene in the game. It is the most comprehensive resource for finding every code, including hidden ones.
Achievement-Related Codes
Several achievements require specific codes. The most important ones:
- TYPE HELP achievement — Enter the code TYPE-HELP into the machine
- Hallucination achievement — Requires a specific hidden code (see achievements page)
- Spectronoeticist achievement — Requires viewing every single scene, including all hidden ones
- Full House achievement — Requires labeling all 16 location codes
Scene Code Organization Tips
Tracking Your Progress
Keep a personal checklist of which scene codes you have entered and which produced valid scenes. While the game tracks discovered scenes internally, having your own records helps you identify patterns and systematically cover all possibilities. A simple spreadsheet with columns for timestamp, location, characters, and "discovered" status is invaluable.
Grouping by Character
Organize your investigation around characters rather than codes. For each character, list all the scenes where they appear. This character-centric view makes it easier to build complete character arcs and identify missing scenes for specific characters.
Grouping by Location
Alternatively, organize by location. For each room, list all scenes that take place there. This helps you ensure you have explored every room thoroughly and discovered all scenes in each location. The Living Room (LI) has the highest scene count, followed by the Study (ST) and Quail Lane (QU). If a room only has one or two scenes, you have likely found them all. If a room seems underrepresented compared to its narrative importance, you may be missing scenes there.
Cross-Referencing Characters and Locations
The most powerful approach combines both methods. Create a grid where rows are characters and columns are locations. Mark each cell where you have found a scene featuring that character in that location. Empty cells in the grid represent potential undiscovered scenes. This cross-reference approach systematically identifies gaps in your investigation and ensures no combination goes unexplored. It is particularly effective for finding the multi-character scenes that are easy to overlook.
Using the Game's Internal Tracker
The game tracks which scenes you have discovered and which locations you have labeled, but it does not display this information in a way that makes gaps obvious. The Spectronoeticist achievement requires finding every scene, and the game will tell you how many scenes remain undiscovered, but not which ones. Cross-referencing your personal records with the full scene list on this page is the most reliable way to identify missing content and work toward complete scene discovery.
FAQ
How many total scenes are in the game?
The game contains 26 main Part 1 scenes, 6 main Part 2 scenes, and several hidden scenes (Scene 00, TYPE-HELP, Hallucination, Person +64, Person K). The total for Spectronoeticist is approximately 35+ scenes, though the exact number depends on hidden content.
What is the most commonly missed scene?
The Wintercote scene (25-WI-9-11) and the hidden scenes (00-EN-0, TYPE-HELP, Hallucination) are the most commonly missed. Among the main scenes, players frequently miss multi-character combinations.
Can I enter Part 2 codes before completing Part 1?
Part 2 codes become available at a specific point in the investigation. They cannot be entered before the game makes them available. Enter Part 1 codes chronologically first, then try Part 2 codes when they unlock.
Do I need all scene codes for the meta-plot?
You need most Part 1 and Part 2 scenes for the meta-plot deduction. Hidden scenes provide additional context but are not strictly required for the core meta-plot. However, they are required for the Spectronoeticist achievement.
Understanding the complete code system is the foundation of your investigation. With this list as your reference, you can systematically unlock every memory scene and piece together the full truth of what happened at Galley House. For the official game page, visit the Steam store.