id: "part2-present-walkthrough" slug: "part2-present-walkthrough" order: 2 title: "Part 2 Present Day Walkthrough — The D&M Investigation" description: "Complete walkthrough of Part 2 present-day scenes in The Incident at Galley House. D&M investigation and meta-plot revelations." keywords: ["Part 2 walkthrough, present day, D&M, meta-plot, present timeline"] category: "walkthrough" date: "2026-07-15" lastModified: "2026-07-16" image: "/images/video-bgGBro0v8r8.webp" video: "bgGBro0v8r8"
Part 2 Present Day Walkthrough — The D&M Investigation
Part 2 of The Incident at Galley House shifts the focus from the 1936 past to the present-day investigation at the D&M company. As Reya, a junior engineer, you continue operating the memory machine while uncovering the meta-plot that connects both timelines. This walkthrough guides you through every Part 2 scene, explaining what to observe, how it connects to Part 1, and what it reveals about the game's deepest mystery.
This walkthrough contains significant spoilers for the meta-plot. If you want to experience the revelations yourself, play through Part 2 first and use this guide only when stuck.
Why Part 2 Is Essential
Many players underestimate the importance of Part 2 scenes. The present-day timeline is not an epilogue or a bonus — it is essential for the meta-plot deduction and contains some of the game's most important revelations. Without Part 2, you cannot solve the deepest mystery of The Incident at Galley House.
The meta-plot connects the 1936 events to the present through the D&M company, the memory machine, and the supernatural properties of Galley House. Understanding this connection is the ultimate goal of the investigation. Players who skip Part 2 miss the game's most significant narrative contribution — the explanation of why the past matters to the present and what the act of memory investigation reveals about both the investigators and the investigated.
Part 2 also provides emotional closure. The 1936 characters are dead — their story is over. But the present-day characters are still living with the implications of what they have discovered. Reya's journey from junior engineer to someone who understands the true nature of Galley House mirrors the player's own journey from confused investigator to enlightened detective. The parallel is deliberate and rewarding.
Common Mistakes With Part 2
- Rushing through Part 2 scenes — Because there are only six present-day scenes (compared to 26 past scenes), players sometimes rush through them. Each Part 2 scene contains dense information critical to the meta-plot. Watch them as carefully as you watched the body discovery scene.
- Not connecting Part 2 scenes to Part 1 — Each Part 2 scene mirrors or references a Part 1 scene. Scene 30-AT mirrors scene 13-AT; scene 31-CH connects to scenes 08-CH and 24-CH. Recognizing these connections is essential for the meta-plot.
- Ignoring D&M character dialogue — Moors, Patterson, Dunn, and Jacqueline each provide different perspectives on D&M's investigation. Their interactions with Reya reveal information about the company's true purpose that is not available anywhere else in the game.
Part 2 Character Guide
Part 2 introduces present-day characters who work at D&M:
| Number | Character | Role |
|---|---|---|
| 12 | Reya | Junior engineer, player character |
| 13 | Sam Moors | Senior investigator |
| 14 | Meg Patterson | Research analyst |
| 15 | Laurence Dunn | Technical specialist |
| 16 | Jacqueline | Team coordinator |
These characters provide different perspectives on D&M's investigation and the significance of Galley House. Moors offers experiential knowledge, Patterson provides analytical insights, Dunn contributes technical expertise, and Jacqueline manages the team's operations.
Scene 27 — First Present-Day Discovery
Enter code 27-DI-12. Reya discovers a connection in the present-day Dining Room. This scene establishes the present-day timeline and shows that the echoes of 1936 persist in the physical space of Galley House.
What to observe: How does the present-day Dining Room differ from the 1936 version? What traces of the past remain? Reya's reaction to the discovery reveals her perspective as a junior engineer encountering something unexpected.
Meta-plot connection: This scene confirms that the supernatural properties of Galley House are not merely historical — they persist into the present. The building continues to preserve memory echoes decades after the 1936 events.
Scene 28 — Moors and Reya in the Study
Enter code 28-ST-12-13. Sam Moors and Reya discuss findings in the Study. Moors, as a senior investigator, provides context about D&M's operations that Reya does not yet know. This scene reveals information about D&M's interest in Galley House and the scope of the investigation.
What to observe: Moors knows more than he initially reveals. Listen for hints about D&M's true purpose — the company's interest in Galley House may go beyond historical investigation. Moors' tone when discussing certain topics may indicate he is withholding information.
Meta-plot connection: Moors' knowledge about D&M provides crucial context for the meta-plot. His discussion of the memory machine's capabilities and limitations reveals how the technology connects to the supernatural phenomena.
Scene 29 — Patterson's Research on Quail Lane
Enter code 29-QU-12-14. Meg Patterson and Reya investigate Quail Lane parallels. Patterson's research has uncovered connections between the past and present that suggest the supernatural phenomena are not isolated to 1936.
What to observe: Patterson's analytical approach differs from Moors' experiential knowledge. Together, they provide a more complete picture of D&M's investigation. The Quail Lane location is significant because it was a space for private conversations in 1936 — what does it represent in the present?
Meta-plot connection: Patterson's research may reveal that the supernatural phenomena at Galley House have ongoing effects — they are not confined to a single night in 1936 but continue to influence the present day.
Scene 30 — The Present-Day Attic Revelation
Enter code 30-AT-12-15. Laurence Dunn and Reya in the Attic. This present-day scene directly mirrors the past body discovery (13-AT-1-4). What they find connects the past death to the present investigation in a way that reframes the entire mystery.
What to observe: Compare this scene carefully with the 1936 Attic scene (13-AT-1-4). What has changed in the Attic over the decades? What traces of the body discovery remain? Dunn's technical knowledge may explain aspects of the supernatural that the 1936 characters could not understand.
Meta-plot connection: The Attic is where the body was found in 1936 and where a revelation occurs in the present. This parallel is not coincidental — it reveals how the past and present are connected through the building's supernatural properties.
Scene 31 — The Chapel in the Present Day
Enter code 31-CH-12-16. Reya and Jacqueline encounter supernatural phenomena in the present-day Chapel. This scene directly connects the past supernatural events to the present, confirming that the forces at Galley House are active, not merely historical.
What to observe: The Chapel's supernatural presence is stronger than any other location. If the 1936 Chapel scenes contained otherworldly phenomena, the present-day Chapel may contain even more intense manifestations. Jacqueline's role in this scene may be more significant than it initially appears.
Meta-plot connection: The Chapel is the supernatural nexus of Galley House. The present-day scene confirms that the supernatural forces are not relics of the past — they are ongoing phenomena that D&M is actively investigating and potentially exploiting.
Scene 32 — The Meta-Plot Resolution
Enter code 32-LI-12-13-14-15. The final present-day scene brings together Reya, Moors, Patterson, and Dunn in the Living Room. The meta-plot resolves as the D&M team pieces together the full truth of Galley House.
What to observe: This is the most important present-day scene. Everything you have learned from both timelines converges here. Listen carefully to how the team members' different perspectives combine to form the complete picture. The revelations may reframe your understanding of the entire game.
Meta-plot connection: This scene provides the answers to the deepest questions about D&M, the memory machine, and the supernatural forces at Galley House. It is the culmination of the investigation and the key to the meta-plot deduction. After viewing this scene, take time to reflect on how it reframes everything you learned in Part 1 — many players report that the meta-plot resolution makes them want to replay the entire game with fresh eyes.
Using Part 2 for the Meta-Plot Deduction
Connecting the Threads
After viewing all Part 2 scenes, synthesize the information with what you learned in Part 1:
- The Galley family's history connects to D&M's present-day interest in the house
- The supernatural properties revealed in past Chapel scenes connect to present-day Chapel phenomena
- The memory machine's power source is connected to the building's supernatural energy
- D&M's true motivations may not be purely academic — consider what applications the technology might have
The Key Questions
The meta-plot deduction requires answering these questions:
- Why does Galley House preserve memory echoes?
- Why is D&M investigating this specific location?
- What is the true relationship between the machine and the supernatural?
- What does the connection between past and present reveal about the nature of the investigation?
Submitting the Deduction
When you submit the meta-plot deduction on the deduction board, the game validates your answer. If it is rejected, rewatch the Part 2 scenes and look for details you may have missed. The meta-plot is the game's most challenging deduction — take your time, use hints if needed, and trust that the answer is embedded in the scenes you have already viewed.
After Part 2
After completing Part 2 and solving the meta-plot, continue the investigation for hidden scenes and achievements:
- Scene 00-EN-0: The prologue scene
- TYPE-HELP: The meta-code
- Hallucination: The hidden Chapel scene
- Not Over Yet: Continue after the credits
For the complete walkthrough covering all scenes, visit the complete walkthrough. For the complete scene codes list, see the scene codes page. For the official game page, visit the Steam store.