id: "upper-floor-locations" slug: "upper-floor-locations" order: 10 title: "Upper Floor Locations — Bedrooms and Private Rooms" description: "All upper floor locations in The Incident at Galley House. Eddie Room, Tony Room, Martha Room, Victoria Room, Helen Room, Oswald Room." keywords: ["upper floor, bedrooms, Eddie Room, Tony Room, Victoria Room, private rooms"] category: "locations" date: "2026-07-15" lastModified: "2026-07-16" image: "/images/video-VJzvIcoOUpQ.webp" video: "VJzvIcoOUpQ"
Upper Floor Locations — Bedrooms and Private Rooms
The upper floor of Galley House contains six bedrooms — the private spaces where characters retreat for intimate conversations, confrontations, and confessions. These rooms are discovered later in the investigation as you uncover the personal lives and secrets of the guests. This guide provides detailed coverage of every upper floor location, including its code, the scenes that take place there, and its significance to the investigation.
Upper Floor Location Overview
| Code | Location | Named After | Character Number |
|---|---|---|---|
| ED | Eddie's Room | Edmund "Eddie" Galley | Person 5 |
| TO | Tony's Room | Tony | Person 10 |
| MA | Martha's Room | Martha | Person 6 |
| VI | Victoria's Room | Victoria | Person 4 |
| HE | Helen's Room | Helen Dauer | Person 8 |
| OS | Oswald's Room | Oswald | Person 3 |
Each bedroom is associated with a specific character, and the scenes in these rooms reveal the personal sides of those characters — their fears, desires, and secrets that do not surface in the public ground-floor rooms.
How to Discover Upper Floor Rooms
Unlike ground-floor locations, which are discovered through early scene codes, upper-floor bedrooms require more deliberate investigation. You discover them by entering codes that reference these rooms. The key strategy is to try character numbers in combination with their associated bedroom codes:
- After identifying Person 5 as Edmund/Eddie, try codes with ED and character 5
- After identifying Person 10 as Tony, try codes with TO and character 10
- Continue this pattern for each character-bedroom pair
The progressive hint system will also guide you toward upper-floor rooms if you are missing scenes. Request hints about "unexplored areas" or "private conversations."
Eddie's Room (ED)
Description
Eddie's Room belongs to Edmund "Eddie" Galley (Person 5, Weasel), the Galley family member who hosts the 1936 gathering. As the family member's room, it contains clues about the Galley family history and Edmund's connection to the supernatural properties of the house.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 12-ED-5-9 | Edmund, Eve | A vulnerable moment between Edmund and Eve — this private scene reveals unexpected character depth and connections |
Investigation Tips
- This is Edmund's personal space — scenes here may reveal his true feelings and motivations
- The vulnerability shown in this scene contrasts with Edmund's Weasel persona
- Compare this private scene with Edmund's public behavior in other rooms
Tony's Room (TO)
Description
Tony's Room belongs to Tony (Person 10), one of the guests at the 1936 gathering. Tony's assertive personality and strategic thinking are on display in the Billiard Room scene, and his private room reveals more about his character.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 17-TO-3-11 | Oswald, Damian Pike | A confrontation in Tony's Room — Oswald and Damian's interaction reveals unexpected alliances |
Investigation Tips
- Tony's Room hosts a confrontation between Oswald and Damian — pay attention to the power dynamics
- The scene reveals information about Oswald's motivations and Damian's role in the events
Martha's Room (MA)
Description
Martha's Room belongs to Martha (Person 6, Hedgehog), whose codename reflects her protective nature. Scenes in Martha's Room reveal her confessions and personal feelings about the events of the night.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 18-MA-4-6 | Victoria, Martha | Confessions in Martha's Room — an emotionally charged scene where secrets are revealed |
Investigation Tips
- Martha's Hedgehog codename suggests she protects others — this scene may reveal what she is protecting
- The Victoria-Martha dynamic is important for understanding both characters
- Martha's confessions provide clues about the events leading to the body discovery
Victoria's Room (VI)
Description
Victoria's Room belongs to Victoria (Person 4, Raven), whose codename suggests keen observation and dark intelligence. Victoria is a central figure in the investigation — she is present when the body is discovered in the Attic, and her Room hosts scenes of betrayal and revelation.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 19-VI-2-5 | Annie, Edmund | A betrayal revealed in Victoria's Room — this scene changes the understanding of earlier events |
Investigation Tips
- Victoria's Room hosts a scene of betrayal — the revelation here reframes earlier scenes
- Annie and Edmund's interaction in this room is significant for understanding character motivations
- Victoria's Raven codename suggests she sees more than she reveals
Helen's Room (HE)
Description
Helen's Room belongs to Helen Dauer (Person 8), one half of the Dauer sister pair (with Eve, Person 9). Helen's Room scenes reveal the sisterly bond and shared fear that develops during the deadly night.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 20-HE-8-9 | Helen, Eve | Sisterly bonds and shared fear — one of the most emotional scenes in the game |
Investigation Tips
- Helen and Eve's relationship is a key emotional thread — this scene humanizes both characters
- The Dauer sisters' bond contrasts with the hostility between other characters
- Understanding Helen and Eve's relationship helps with fate deductions
- The Dauer sisters' scenes together are among the most emotionally powerful moments in the game — they humanize the investigation and remind you that real people with real bonds are at the center of this mystery
- Helen's Room is also significant for the Dauer sisters' fate deductions — their shared fear in this room provides important clues about what happens to them later in the night
Oswald's Room (OS)
Description
Oswald's Room belongs to Oswald (Person 3), whose presence at the dinner table established tension with Helen. Oswald's private room hosts another confrontation that reveals his desperation and motivations.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 21-OS-3-10 | Oswald, Tony | Another confrontation — the escalating desperation of the night's events |
Investigation Tips
- Oswald appears in confrontational scenes across multiple rooms — tracking his behavior reveals his arc
- The Oswald-Tony dynamic in this room provides insight into both characters
- Oswald's desperation in this scene foreshadows later events
Upper Floor Room Discovery Strategy
Character-Based Approach
The most efficient way to discover all upper-floor rooms is through the character-based approach:
- Identify each character by their voice and codename
- Associate each character with their likely bedroom (based on the character name and room name)
- Try entering codes with the character's number in their associated room
- Use the keyword search tool to find dialogue references to specific bedrooms
Timeline-Based Approach
Upper-floor scenes appear in the mid-to-late part of the Part 1 timeline (timestamps 12-22). After entering all early codes (01-11), begin trying codes with upper-floor location codes and mid-range timestamps. The upper-floor bedrooms tend to appear in pairs or clusters — if you discover one bedroom scene, try the adjacent room code with the same character types. For example, after finding scene 12-ED-5-9, try nearby timestamps with Tony's Room (TO) and Martha's Room (MA) codes, since those rooms are physically close to Eddie's Room.
The Bedroom Connection
Each bedroom is associated with a specific character through name matching. This makes upper-floor rooms uniquely discoverable — once you know who Person 5 is, you know to try ED (Eddie's Room) with character 5. This is different from ground-floor rooms, which have no character-specific association. The naming convention also means that if you are missing a bedroom, it is likely because you have not yet identified the character who sleeps there. Use the keyword search tool to find mentions of character names alongside room references in previously discovered dialogue — characters sometimes reference their own rooms or mention visiting someone else's room.
FAQ
Do I need to find all six bedrooms?
For the Full House achievement, yes. For the core investigation, the bedroom scenes provide important character development but are not all strictly required for basic deductions.
What if a bedroom code does not work?
Check that you have labeled the location. You cannot use a location code until you have discovered and labeled the room. If the code still does not work, you may need to unlock more prerequisite scenes first.
Are there present-day scenes in the bedrooms?
The Part 2 present-day timeline primarily uses ground-floor locations. Upper-floor bedrooms feature mainly in the Part 1 past timeline.
Which bedroom has the most important scene?
Victoria's Room (VI) contains a scene of betrayal (19-VI-2-5) that significantly reframes earlier events. Helen's Room (HE) contains one of the most emotional scenes in the game (20-HE-8-9). Both are worth prioritizing. However, Eddie's Room (ED) is also crucial because Edmund's private scene there reveals character depth that changes how you interpret his actions throughout the rest of the night — the contrast between his public Weasel persona and his private vulnerability is one of the game's most compelling character arcs.
Can I visit upper-floor rooms in the present-day timeline?
The Part 2 present-day scenes primarily use ground-floor locations. The upper-floor bedrooms feature mainly in the Part 1 past timeline, which makes them unique to the 1936 investigation. This also means that the supernatural phenomena observed in ground-floor locations during Part 2 do not have corresponding upper-floor manifestations — a detail that may be relevant to the meta-plot deduction.
For the complete list of all 16 locations, visit the location codes guide. For the hardest locations to find, see the Attic and Wintercote guide. For the official game page, visit the Steam store.