id: "ground-floor-locations" slug: "ground-floor-locations" order: 9 title: "Ground Floor Locations — Entrance, Living Room, and Public Areas" description: "Complete guide to all ground floor locations in The Incident at Galley House. Entrance, Living Room, Quail Lane, Study, Kitchen, and more." keywords: ["ground floor, Entrance, Living Room, Quail Lane, Study, Kitchen, ground locations"] category: "locations" date: "2026-07-15" lastModified: "2026-07-16" image: "/images/video-Iu_PjkkPUQ0.webp" video: "Iu_PjkkPUQ0"
Ground Floor Locations — Complete Guide to All Public Rooms
The ground floor of Galley House contains nine locations — the public and common areas where the majority of the 1936 gathering takes place. These rooms are the social heart of the house, where group dynamics play out, alliances form, and tensions escalate. This guide provides detailed coverage of every ground floor location, including its code, the scenes that take place there, and its significance to the investigation.
Ground Floor Location Overview
| Code | Location | Type | Discovery Difficulty |
|---|---|---|---|
| EN | Entrance | Public | Easy (scene 01) |
| LI | Living Room | Public | Easy (scene 02) |
| QU | Quail Lane | Exterior | Easy (scene 03) |
| ST | Study | Private | Easy (scene 04) |
| KI | Kitchen | Domestic | Easy (scene 05) |
| DI | Dining Room | Public | Easy (scene 06) |
| BI | Billiard Room | Recreational | Easy (scene 07) |
| CH | Chapel | Religious/Spiritual | Easy (scene 08) |
| WI | Wintercote | Exterior | Hard (scene 25) |
All ground floor locations except Wintercote are discovered naturally through early scene codes. Wintercote is the exception — it is an exterior area that players frequently miss.
The Entrance (EN)
Description
The Entrance is the main entry point of Galley House, where guests arrive on the fateful night. It sets the tone for the entire experience — the imposing architecture, the uneasy atmosphere, and the mysterious circumstances of the gathering are all established in this first location.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 01-EN-1-11 | Hobbes (1), Damian Pike (11) | The arrival — guests enter Galley House. This is the first scene in the game and introduces the two most significant characters. |
| 00-EN-0 | Person 0 | A mysterious prologue scene that predates the main timeline. Hidden code with supernatural significance. |
Investigation Tips
- Scene 01-EN-1-11 is almost certainly the first code you will enter — it is the natural starting point
- Pay close attention to how Hobbes and Pike interact — their relationship sets the tone for the entire night
- The prologue scene (00-EN-0) is a hidden code worth discovering for meta-plot context
The Living Room (LI)
Description
The Living Room is the central gathering space of Galley House and the most frequently used location in the game. Multiple important scenes take place here, including the initial gathering, confrontations, and the climactic final scene with all eleven characters.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 02-LI-1-2-3 | Hobbes, Annie, Oswald | Initial gathering and introductions |
| 09-LI-1-2-3-5 | Hobbes, Annie, Oswald, Edmund | Confrontational scene — group dynamics fracture |
| 14-DI-1-2-3-4-5 | Multiple characters | Group reaction to body discovery (listed as DI but contextually connected) |
| 16-LI-6-8-9 | Martha, Helen, Eve | Attempt to leave the house |
| 26-LI-1-2-3-4-5-6-7-8-9-10-11 | All 11 characters | The climactic final scene — all characters converge |
Investigation Tips
- The Living Room is the social hub — most group dynamics scenes take place here
- Scene 26-LI with all eleven characters is the most complex scene in the game — replay it multiple times
- Use the keyword search tool to find all LI references across discovered dialogue
Quail Lane (QU)
Description
Quail Lane is an exterior path along the side of Galley House. It serves as a space for private conversations away from other guests. Characters who meet on Quail Lane are typically discussing matters they do not want overheard.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 03-QU-4-5 | Victoria, Edmund | Private conversation — Victoria and Edmund discuss matters away from the group |
| 10-QU-6-7 | Martha, Harry | An unexpected discovery made away from the other guests |
| 23-QU-4-7 | Victoria, Harry | A chase or confrontation on the exterior path |
Investigation Tips
- Quail Lane scenes always involve private or secret conversations
- Victoria appears in multiple Quail Lane scenes — this location is important for her character arc
- The exterior setting contrasts with the enclosed feeling of the indoor rooms
The Study (ST)
Description
The Study is a private room used for confidential discussions and strategic conversations. Characters who use the Study are typically discussing matters of importance — the invitations, the investigation, or the conspiracy at Galley House.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 04-ST-1-6 | Hobbes, Martha | Discussion of the invitations — why were these people gathered? |
| 11-ST-3-8 | Oswald, Helen | Secrets surface in a private conversation |
| 22-ST-1-11 | Hobbes, Damian Pike | Final confrontation — one of the most dramatic scenes in the game |
| 28-ST-12-13 | Reya, Moors | Present-day scene — Moors and Reya discuss findings |
Investigation Tips
- The Study is where the most strategic conversations happen
- Scene 22-ST-1-11 is critical for understanding the depth of the conspiracy
- The present-day Study scene (28-ST) provides meta-plot context
The Kitchen (KI)
Description
The Kitchen is the domestic heart of Galley House, where food is prepared and where staff and guests interact in less formal ways. Kitchen scenes often reveal character dynamics that are hidden in the more public rooms.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 05-KI-2-7 | Annie, Harry | Domestic details and hidden motives |
| 15-KI-7-10 | Harry, Tony | Arguments and suspicion after the body discovery |
Investigation Tips
- Kitchen scenes reveal character relationships through domestic interactions
- Harry (Person 7) appears prominently in Kitchen scenes — this is his domain
The Dining Room (DI)
Description
The Dining Room is where the group dines together and where social hierarchies become apparent. Dinner scenes reveal who holds power, who is subordinate, and what tensions simmer beneath the polite conversation.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 06-DI-3-8-9 | Oswald, Helen, Eve | Dinner scene — social hierarchies and tension |
| 14-DI-1-2-3-4-5 | Multiple characters | Group reaction to body discovery — panic and accusation |
| 27-DI-12 | Reya | Present-day discovery — a connection to the past |
Investigation Tips
- The dinner scene (06-DI) establishes the social order — pay attention to who speaks and who listens
- Scene 14-DI is chaotic — multiple characters react simultaneously, requiring careful observation
The Billiard Room (BI)
Description
The Billiard Room is a recreational space where characters reveal their competitive and strategic sides. The billiard games provide a metaphor for the larger power games being played throughout the night.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 07-BI-5-10 | Edmund, Tony | Power dynamics revealed through competitive interaction |
Investigation Tips
- The Billiard Room has relatively few scenes but reveals character dynamics through gameplay metaphors
- Edmund's behavior in this scene reveals his strategic thinking
The Chapel (CH)
Description
The Chapel is the most supernaturally significant location in Galley House. It is a private religious space where the game's otherworldly elements are most prominent. Chapel scenes contain phenomena that cannot be explained by ordinary means.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 08-CH-4-11 | Victoria, Damian Pike | Supernatural undertones — the Chapel's spiritual significance |
| 24-CH-5-6 | Edmund, Martha | Desperate measures — ritualistic or supernatural actions |
| 31-CH-12-16 | Reya, Jacqueline | Present-day Chapel scene — supernatural phenomena persist |
Investigation Tips
- The Chapel is essential for understanding the supernatural elements of the story
- The Hallucination achievement is connected to the Chapel's supernatural properties
- Compare the past Chapel scenes (08, 24) with the present-day scene (31) to find meta-plot connections
- The Chapel is the only location where supernatural phenomena are explicitly depicted rather than merely implied — this makes it the most important room for understanding the supernatural lore of Galley House and the key to the meta-plot deduction
Wintercote (WI)
Description
Wintercote is an exterior or garden area on the grounds of Galley House. It is the last ground-floor location most players discover, and one of the hardest locations to find overall.
Key Scenes
| Code | Characters | Scene Context |
|---|---|---|
| 25-WI-9-11 | Eve, Damian Pike | Survival and escape — one of the final scenes of Part 1 |
Investigation Tips
- Wintercote is commonly missed — if you have 15 of 16 locations, WI is likely the missing one
- Search for "grounds," "outside," or "garden" using the keyword search tool
- See the Attic and Wintercote guide for detailed discovery strategies
- Wintercote is the only ground-floor location with a discovery difficulty of "Hard" — all others are discovered through early scene codes naturally
For the complete list of all 16 locations, visit the location codes guide. For help finding the hardest locations, see the location discovery strategy. For the official game page, visit the Steam store.